When you first load a scene in a Sceneplanning view window, all of your elements appear as they were drawn in the Drawing View window with the initial position of zero fields NS, zero fields EW, and zero fields FB within the 3D scene space.
Using the EW (X), NS (Y), and FB (Z) coordinates you can place your elements at different distances in depth from the camera and from each other, adding a three dimensional effect to your two dimensional animation.
Camera View window displays the NS/EW/FB offset positions, but you can also use the Side View and Top View windows to reposition elements:
Changing an element’s position affects all the contents in that element. If you want to change an element’s properties over time, you need to attach it to a peg.
See Also
Changing the NS/EW Position of an Element
Changing the FB Position of an Element
Defining an Element’s Layering Order
Animating Elements with Pegs
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